As an added bonus, the AUG will continue to use SMG ammo in Warzone despite the 5.56 conversion.For this class, our secondary will be doing most of the heavy-lifting at range.

However, unlike most games, you can lock on to pretty much anything – it doesn’t have to be a player or a vehicle. Thermal to check for targets, shift to slap. Hey guys, just seeing if anyone has some cool loadouts that they're finding success with on the battlefield. Incredibly easy to use.still trying to find the best final attachment. You can even use its alternate thermal view to find targets if you can’t see anyone to hit.

You can essentially treat JOKR rockets like mini Cluster Strikes. In either case, your scope glint will be visible to enemies (this is true for all sights above 4x), so best not linger too long while you’re scoping. With great accuracy, damage, and control the PKM is the best base LMG for When it comes to marksman rifles, the EBR-14 is one of the best options available. It’s just like picking a loadout, and immediately hitting an ammo box.We recommend permanently dedicating a custom slot to a Fully Loaded loadout. That said, we have a great idea for a primary here. Will try nowShreds at most ranges, manageable, but admittedly not perfect recoil. Both are superb options that have very minuscule differences that won’t dramatically impact your performance in Members. Coupled with the open bolt delay and it takes an eternity to shoot your gun out of sprint and especially tac sprint. We’ll run with the We’ll set this up for mostly mid-range engagements. With this loadout, we’ll try to get the best of both worlds. Even though its fire rate is much lower than other weapons in this archetype, the Kilo’s easily controllable recoil makes it perfect for Warzone.
It excels at close range with decent damage, and its low recoil makes it a breeze to control in long-range engagements.

It’s better at taking them out as a result, especially helicopters. Our Best AR in Warzone guide will walk you through the stats, attachments, and relative power of all 12 Assault Rifles in Season 5 of Warzone. I really like the way iw decided to balance the finn, with the way its stats are it 100% could’ve been a completely broken monster of a weapon, but it’s not. I would use sleight of hand and take something more useful instead of scav.Yeah to echo the other guy, I've had no trouble finding ammo throughout this mode, don't think fully loaded is worth it. Just don’t make this your primary weapon, since you can’t hold a ton of sniper ammo.We’re going to cheat with this last entry and just include both the HDR and AX-50. 72.1k. It’s also great for ruining the day of players who love to drive in circles around one another in Solos.

A lot of this is because some of the firearms lack the utility or raw stopping power needed to break through layers of armor. ... u/tallow_knows_best.
Go with this:Using this, you’ll be surprised how consistently accurate you are at range while remaining decent whenever you get pushed. A single shot to the head from either of the two bolt-action sniper rifles will down any player, regardless of how much armour they have.The M4A1 assault rifle and the HDR sniper rifle are both early unlocks in your career progression.

You may scoff at it, but you can bet someone out there will make use of it.In Warzone, riot shields are exactly as annoying as they are in multiplayer. You may also want to switch the sensor up for a stun, which helps when you’re pushing campers with Akimbo but is obviously more situational.We decided to end with this one because it’s not the most competitive loadout out there. Those are the best attachments available for the ODEN battle rifle, and you can add any optical sight, extended magazine, etc., to make it even better for your use. Yet, if you master keeping the RAM-7 steady, it’s actually extremely useful at around 70-80 meters. You can also try setting the area around them on fire using a Molotov or a Thermite, or find a way to deal some AoE damage using a rocket launcher – so long as it’s not a direct hit to the shield.Shields are also helpful when squad mates all stack up behind the carrier when pushing buildings, so they could come in handy when storming a camping spot. Though Although the JOKR is our launcher secondary, we’re going to treat it as a primary. If not, the M19 remains a top sidearm.There was a time when having two primary weapons was considered essential in Warzone. For more information, go Searching for the best M4A1 loadout for Warzone? Hard to give up ghost for overkill, but don't miss it now that my pistol is leveledPKM with HDR for me. You can pick any lethal for this class, but you can’t go wrong with a well-cooked grenade.In the loadouts below, we’re going to go with a few unusual setups that take advantage of certain perks, as well as some designed to set you up pretty well for specific situations. Try something new with the best Grau loadouts for Warzone. If you must get rid of the scope glint, you can go with the Scout Combat or VLK scopes, but those obviously offer much lower zoom. Listen for footsteps and try to predict where they’ll be. It’s unlocked at level 16 of the Just like the Snake Shot, the Akimbo burst Renetti is designed for close-range dominance, most effective when hip-fired.You’re free to pick any primary you like, since the sidearm is the focus of the Akimbo classes.

You can equip it if you’re pushing a dangerous area to prevent damage from the front. We recommend something that works well in medium range, since you can always blast targets that get close with a few rockets before switching to your primary.We’re going with the trusty Grau 5.56 because it continues to be very powerful in Warzone, slightly edging out the M4A1 at range. Even setting aside how it compares to other launchers, the RPG deals great splash damage that makes it ideal in clearing buildings, or just softening up groups of enemies before a push.Sure, you won’t be able to challenge hill campers at extreme ranges, but you’re better off finding cover at that point. Just like the Fully Loaded loadout, you should always have at least one loadout with Ghost.Assuming you have the cash/time to pick up two loadouts, call in your Overkill loadout first, then call in/pick up another with Ghost.

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